

Create flat, rectangular strands, which use a combination of transparency and color maps to give the illusion of several individual hairs. A skull cap, or growth surface, which serves as a foundation for hair to grow out of (scalp).The hair is created and edited using a industry standard for 3D hair, which is based on two main elements. Import hair models in multiple file formats (obj, fbx, cr2, pp2, hr2, and duf) as long as they are transmapped and not dynamic. There is an all new Hair tab for tools to create hair from scratch or to edit and existing hair model. Get NEW Hair Creation and Editing tools. Custom Hotkeys – simply right click on most interface elements to bind them to a hotkey on-the-fly.Presets - Store tools, viewports and brush tiling as presets for rapid reuse during projects.

Ideally used with high resolution textures and with renderers that do not blur or rescale the textures to preserve the texture around the UV seams. Auto-UV Mapping – use the Paint Setup Wizard to auto-UV just about any object file with a single click.Every brush stroke is immediately applied to the maps. What you see is what you get, since there is no need to bake your maps.

Paint directly on the displacement and/or bump maps and see the result in real time.
#Blacksmith3d system requirements 64 Bit#
High resolution texture painting - (utilizing 64 bit technology) System RAM and CPU power are the only limiting factors.
